6 research outputs found

    Synthesis and Hardware Implementation of an Unmanned Aerial Vehicle Automatic Landing System Utilizing Quantitative Feedback Theory

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    Approach and landing are among the most difficult flight regimes for automatic control of fixed-wing aircraft. Additional challenges are introduced when working with unmanned aerial vehicles, such as modelling uncertainty and limited gust tolerance. This thesis develops linear discrete-time automatic landing controllers using Quantitative Feedback Theory to ensure control robustness and adequate disturbance rejection. Controllers are developed in simulation and evaluated in flight tests of the low cost Easy Star remote-controlled platform. System identification of the larger Pegasus unmanned aerial vehicle is performed to identify dynamic models from flight data. A full set of controllers are subsequently developed and evaluated in simulation for the Pegasus. The extensive simulation and experimental testing with the Easy Star will reduce the time required to implement the Pegasus control laws, and will reduce the associated risk by validating the core experimental software. It is concluded that the control synthesis process using Quantitative Feedback Theory provides robust controllers with generally adequate performance, based on simulation and hardware results. The Quantitative Feedback Theory framework provides a good method for synthesizing the inner-loop controllers and satisfying performance requirements, but in many of the cases considered here it is found to be impractical for the outer loop designs. The primary recommendations of this work are: perform additional verification flights on the Easy Star; repeat Pegasus system identification for a landing configuration before flight testing the control laws; design and implement a rudder control loop on the Pegasus for control of the vehicle after touchdown

    ESTIMATION-BASED SOLUTIONS TO INCOMPLETE INFORMATION PURSUIT-EVASION GAMES

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    Differential games are a useful tool both for modeling conflict between autonomous systems and for synthesizing robust control solutions. The traditional study of games has assumed decision agents possess complete information about one another’s strategies and numerical weights. This dissertation relaxes this assumption. Instead, uncertainty in the opponent’s strategy is treated as a symptom of the inevitable gap between modeling assumptions and applications. By combining nonlinear estimation approaches with problem domain knowledge, procedures are developed for acting under uncertainty using established methods that are suitable for applications on embedded systems. The dissertation begins by using nonlinear estimation to account for parametric uncertainty in an opponent’s strategy. A solution is proposed for engagements in which both players use this approach simultaneously. This method is demonstrated on a numerical example of an orbital pursuit-evasion game, and the findings motivate additional developments. First, the solutions of the governing Riccati differential equations are approximated, using automatic differentiation to obtain high-degree Taylor series approximations. Second, constrained estimation is introduced to prevent estimator failures in near-singular engagements. Numerical conditions for nonsingularity are approximated using Chebyshev polynomial basis functions, and applied as constraints to a state estimate. Third and finally, multiple model estimation is suggested as a practical solution for time-critical engagements in which the form of the opponent’s strategy is uncertain. Deceptive opponent strategies are identified as a candidate approach to use against an adaptive player, and a procedure for designing such strategies is proposed. The new developments are demonstrated in a missile interception pursuit-evasion game in which the evader selects from a set of candidate strategies with unknown weights

    Synthesis and Hardware Implementation of an Unmanned Aerial Vehicle Automatic Landing System Utilizing Quantitative Feedback Theory

    Get PDF
    Approach and landing are among the most difficult flight regimes for automatic control of fixed-wing aircraft. Additional challenges are introduced when working with unmanned aerial vehicles, such as modelling uncertainty and limited gust tolerance. This thesis develops linear discrete-time automatic landing controllers using Quantitative Feedback Theory to ensure control robustness and adequate disturbance rejection. Controllers are developed in simulation and evaluated in flight tests of the low cost Easy Star remote-controlled platform. System identification of the larger Pegasus unmanned aerial vehicle is performed to identify dynamic models from flight data. A full set of controllers are subsequently developed and evaluated in simulation for the Pegasus. The extensive simulation and experimental testing with the Easy Star will reduce the time required to implement the Pegasus control laws, and will reduce the associated risk by validating the core experimental software. It is concluded that the control synthesis process using Quantitative Feedback Theory provides robust controllers with generally adequate performance, based on simulation and hardware results. The Quantitative Feedback Theory framework provides a good method for synthesizing the inner-loop controllers and satisfying performance requirements, but in many of the cases considered here it is found to be impractical for the outer loop designs. The primary recommendations of this work are: perform additional verification flights on the Easy Star; repeat Pegasus system identification for a landing configuration before flight testing the control laws; design and implement a rudder control loop on the Pegasus for control of the vehicle after touchdown

    ESTIMATION-BASED SOLUTIONS TO INCOMPLETE INFORMATION PURSUIT-EVASION GAMES

    No full text
    Differential games are a useful tool both for modeling conflict between autonomous systems and for synthesizing robust control solutions. The traditional study of games has assumed decision agents possess complete information about one another’s strategies and numerical weights. This dissertation relaxes this assumption. Instead, uncertainty in the opponent’s strategy is treated as a symptom of the inevitable gap between modeling assumptions and applications. By combining nonlinear estimation approaches with problem domain knowledge, procedures are developed for acting under uncertainty using established methods that are suitable for applications on embedded systems. The dissertation begins by using nonlinear estimation to account for parametric uncertainty in an opponent’s strategy. A solution is proposed for engagements in which both players use this approach simultaneously. This method is demonstrated on a numerical example of an orbital pursuit-evasion game, and the findings motivate additional developments. First, the solutions of the governing Riccati differential equations are approximated, using automatic differentiation to obtain high-degree Taylor series approximations. Second, constrained estimation is introduced to prevent estimator failures in near-singular engagements. Numerical conditions for nonsingularity are approximated using Chebyshev polynomial basis functions, and applied as constraints to a state estimate. Third and finally, multiple model estimation is suggested as a practical solution for time-critical engagements in which the form of the opponent’s strategy is uncertain. Deceptive opponent strategies are identified as a candidate approach to use against an adaptive player, and a procedure for designing such strategies is proposed. The new developments are demonstrated in a missile interception pursuit-evasion game in which the evader selects from a set of candidate strategies with unknown weights

    Disruption of the ASTN2/TRIM32 locus at 9q33.1 is a risk factor in males for autism spectrum disorders, ADHD and other neurodevelopmental phenotypes

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    Rare copy number variants (CNVs) disrupting ASTN2 or both ASTN2 and TRIM32 have been reported at 9q33.1 by genome-wide studies in a few individuals with neurodevelopmental disorders (NDDs). The vertebrate-specific astrotactins, ASTN2 and its paralog ASTN1, have key roles in glial-guided neuronal migration during brain development. To determine the prevalence of astrotactin mutations and delineate their associated phenotypic spectrum, we screened ASTN2/TRIM32 and ASTN1 (1q25.2) for exonic CNVs in clinical microarray data from 89 985 individuals across 10 sites, including 64 114 NDD subjects. In this clinical dataset, we identified 46 deletions and 12 duplications affecting ASTN2. Deletions of ASTN1 were much rarer. Deletions near the 3' terminus of ASTN2, which would disrupt all transcript isoforms (a subset of these deletions also included TRIM32), were significantly enriched in the NDD subjects (P = 0.002) compared with 44 085 population-based controls. Frequent phenotypes observed in individuals with such deletions include autism spectrum disorder (ASD), attention deficit hyperactivity disorder (ADHD), speech delay, anxiety and obsessive compulsive disorder (OCD). The 3'-terminal ASTN2 deletions were significantly enriched compared with controls in males with NDDs, but not in females. Upon quantifying ASTN2 human brain RNA, we observed shorter isoforms expressed from an alternative transcription start site of recent evolutionary origin near the 3' end. Spatiotemporal expression profiling in the human brain revealed consistently high ASTN1 expression while ASTN2 expression peaked in the early embryonic neocortex and postnatal cerebellar cortex. Our findings shed new light on the role of the astrotactins in psychopathology and their interplay in human neurodevelopment
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